Advances in computing have enabled the deployment of technology in public settings such as high streets, squares, and parks. The role such community technology can play in engaging and connecting people in the urban environment has become of increasing interest in recent years, amid widespread concerns that cities are becoming less socially connected. Until now, however, many of the studies have focused on displaying games, photos, and other entertainment content on public screens, with the aim of bringing people together through play. Less is known about the use of publicly situated installations as a tool for encouraging people to view the perspectives of others and to share their personal perceptions.
This thesis explored the use of situated public input technology and